Genre - Psychological

  • Hyakkaou Private Academy. An institution for the privileged with a very peculiar curriculum. You see, when you're the sons and daughters of the wealthiest of the wealthy, it's not athletic prowess or book smarts that keep you ahead. It's reading your opponent, the art of the deal. What better way to hone those skills than with a rigorous curriculum of gambling? At Hyakkaou Private Academy, the winners live like kings, and the losers are put through the wringer. But when Yumeko Jabami enrolls, she's gonna teach these kids what a high roller really looks like!

    Kakegurui
  • A year before Yumeko Jabami graced the hallowed halls of Hyakkou Private Academy, Mary Saotome got her own start at the gambling-addicted school. Can this normal girl achieve her own rags-to-riches story through wits and luck? Find out in this prequel to the mega-popular Kakegurui!

    Kakegurui Futago
  • From huamulan03.blogspot.com: 3 January 2011. ER doctor Matsuoka Tsuyoshi examines a patient presenting influenza symptoms. The next day, the patient dies from multiple-organ failure, followed by others who had shown the same symptoms. As the death toll rises, even the high-tech Japanese are at a loss over how to check the further spread of the deadly virus

    Kansen Rettou
  • Adaptation of the Psycho-Pass anime. In the near future, it is possible to instantaneously measure a person's mental state, personality, and the probability that a person will commit crimes with technology called the Dominator. Just thinking about a crime can make you guilty, and in this world there is no mercy for criminals. Detectives work in pairs -one Enforcer and one Inspector- with Enforcers delivering lethal justice, and Inspectors making sure their partners don't take things too far. The story follows an Enforcer Shinya K?gami, who must solve and manage crimes in this dark future.

    Kanshikan Tsunemori Akane
  • Left to himself at an early age in the slummiest parts of today’s Japan, Kiichi learns how to survive on his own. As a teenager, how can he adapt to a society whose rules he rejects? Unless he creates his own rules… Kiichi, a raw icon of strength and integrity, stands alone against the world’s injustice and becomes an unforgettable character.

    Kiichi!!
  • There once was an ayakashi called Karma who challenged his victims to a battle of wits. If the subject succeeded, the ayakashi would grant them one wish, but if they lost, he would devour their soul. At the same time, there was a young monk called Hanasaku Ikkyuu, who was famed for his cleverness. He used to eagerly sharpen his mind, solving challenging riddles sent to him, until his mother fell ill. When he found that his cleverness was of no use in helping her, he gave it up. Karma seeks out Ikkyuu, eager to best him in a battle of wits and consume his soul. One day, Ikkyuu rescued a young beggar boy, only to see him fall ill with a mysterious illness. That same day, Karma finally finds Ikkyuu and offers him his dangerous bargain. Thanks to Karma, will Ikkyuu finally have a way to use his cleverness to help the people around him?

    Kikai Banashi Hanasaka Ikkyuu
  • Saki has always hated liars, ever since her father left her family when she was young. Now a student in high school, Saki nearly dies in a car crash, and wakes up to find that she has a new ability... the ability to see when people are lying. Saki comes to realize that there are liars all around her...

    Kimi ga Uso o Tsuita
  • "If you can get 5 million yen for killing a person, what would you do?" A beautiful woman asks Shiki, a part-time lecturer that question on their first meeting. Shiki answers "If it's an evil person...", mistaking this for a joke. But then the woman points out the target...

    Kimi no Knife
  • At the end of Meiji Restoration, a girl saint was crucified and burnt alive under persecution. A century later, Katori and six childhood friends are summoned to her world beyond the nirvana, where they receive the Great Commission: Build a kingdom, and make disciples of all nations. At every midnight, each of them are randomly given a role out of King/Queen, Noble, and Peasants. As the lowly must obey a higher-up in the hierarchy, can they fight and defeat other nations to conquer the world--before infighting brought up by their own hidden desires breaks them apart?

    Kingdom Game